GWLacerations Degen

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1x Sprit Rit 2x Healers 1x Nuker 1x Wards

Spirit Trapper

Brambles

Brambles

Lacerations

Flame Trap

Flame Trap

Dust Trap

Dust Trap

Barbed Trap

Barbed Trap

Winter

Winter

Whirling Defense

Whirling Defense

Resurrection Signet

Resurrection Signet

Spirit Lord

Earthbind

Earthbind

Wanderlust

Wanderlust

Union

Union

Shelter

Shelter

Recuperation

Recuperation

Soothing

Soothing

Ritual Lord

Ritual Lord

Resurrection Signet

Resurrection Signet

Earth Wards

Ward of Stability

Ward of Stability

Ward Against Melee

Ward Against Melee

Ward Against Foes

Ward Against Foes

Earthquake

Earthquake

Aftershock

Aftershock

Resurrection Signet

Resurrection Signet

Optional

Optional

Optional

Optional

1 R carrying Brambles and Lacerations (Brambles causes degen when ever someone is knocked down and Lacerations increases the degen from bleeding.) And maybe Apply Posions and some interrupts. 1 Rit Earthbind(Increase any knocdown to 3 secs) and Wanderlust, spirt that knocks down moving foes.

1 Hammer Knockdown warrior w/ "None shall pass"Crying Knockdown) and "On Your Knees"Crying Recharges all andernal skills if foe is knocked down)

2xM one With Shield of Judgement and a full healer. (One or both carry Shield to help against spike)

2xE Using Dragon Stomp, Earthquake, Unstead Ground, Meteor Shower, all cause knockdown and Aftershock and Ward of Steadiness to prevent knockdown of our casters.

1 A Entagling Asp(Knockdown when follow by Dual) , Mark of Instability(Any dual attack causes knocdown), Repating Strike and a Quick recharging Dual attack that can be follow by an off hand such as Mobieus Strike.

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