Guild Wars Skill Quick Reference Page

From MatureAsskickers Wiki

(Redirected from GW SkillsReference)
Jump to: navigation, search

reldompasget


Common Skills

Resurrection Signet

Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet recharges when you gain a morale boost.

 

Core

 

3 Image:GWActivation.png

10 Image:GWRecharge.png

Signet of Capture

Use a Signet of Capture on a dead boss. If you choose to learn one of his skills, Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for each level you have earned.

 

Core

 

2 Image:GWActivation.png

2 Image:GWRecharge.png

Warrior Skills

Axe Mastery

Axe Rake

If this attack hits a foe suffering from a Deep Wound, you strike for +1...8 damage, and that foe becomes Crippled for 15 seconds.

Image:GWQuestSkill.PNG

Core

7 Image:GWAdrenaline.png

 

 

Axe Twist

If this attack hits a foe suffering from a Deep Wound, you strike for +1...16 more damage and that foe suffers from Weakness for 20 seconds.

Image:GWQuestSkill.PNG

Core

7 Image:GWAdrenaline.png

 

 

Cleave

If this attack hits, you strike for +10...26 damage.

 

Prophecies

7 Image:GWAdrenaline.png

 

 

Cyclone Axe

Perform a spinning axe attack striking for +4...10 damage to all adjacent opponents.

 

Prophecies

5 Image:GWEnergy.png

4 Image:GWRecharge.png

 

Dismember

If it hits, this axe blow will inflict a Deep Wound on the target foe for 5...17 seconds.

Image:GWQuestSkill.PNG

Core

7 Image:GWAdrenaline.png

 

 

Disrupting Chop

If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.

 

Core

6 Image:GWAdrenaline.png

 

 

Eviscerate

If Eviscerate hits, you strike for +10...34 damage and inflict a Deep Wound for 5...17 seconds.

 

Prophecies

8 Image:GWAdrenaline.png

 

 

Executioner's Strike

If this attack hits, you strike for +10...34 damage.

Image:GWQuestSkill.PNG

Core

8 Image:GWAdrenaline.png

 

 

Furious Axe

If Furious Axe hits, your strike for +5...29 damage. If it is "blocked" or "evaded" you gain 3 strikes worth of adrenaline.

 

Factions

9 Image:GWAdrenaline.png

 

 

Lacerating Chop

If Lacerating Chop hits, you strike for +5...17 damage. If it strikes a knocked down foe your target suffers Bleeding for 5...17 seconds.

 

Factions

6 Image:GWAdrenaline.png

 

 

Penetrating Blow

If this attack hits, you strike for +5...17 damage. This axe attack has 20% armor penetration.

Image:GWQuestSkill.PNG

Prophecies

5 Image:GWAdrenaline.png

 

 

Penetrating Chop

If this attack hits, you strike for +5...17 damage. This axe attack has 20% armor penetration.

 

Factions

5 Image:GWAdrenaline.png

 

 

Swift Chop

If this attack hits, you strike for +1...16 damage. If Swift Chop is "blocked," your target suffers a Deep Wound for 20 seconds and takes an additional 1...16 damage. Swift Chop cannot be "evaded."

Image:GWQuestSkill.PNG

Core

5 Image:GWEnergy.png

4 Image:GWRecharge.png

 

Triple Chop

Attack target foe and adjacent foes. Each attack that hits deals +10...34 damage.

 

Factions

5 Image:GWEnergy.png

10 Image:GWRecharge.png

 

Whirling Axe

If Whirling Axe hits, you strike for +5...17 damage. If it is "blocked" Whirling Axe is disabled for 15 seconds.

 

Factions

2 Image:GWAdrenaline.png

 

 

Hammer Mastery

Auspicious Blow

If Auspicious Blow hits, you strike for +5...17 damage, if it hits a foe suffering from Weakness you gain 3...7 Energy.

 

Factions

8 Image:GWAdrenaline.png

 

 

Backbreaker

If Backbreaker hits, you strike for +1...16 damage and your target is knocked down for 4 seconds.

 

Prophecies

10 Image:GWAdrenaline.png

 

 

Belly Smash

If this attack strikes a foe who is on the ground, the resulting dust cloud will blind nearby foes for 3...9 seconds.

 

Prophecies

5 Image:GWAdrenaline.png

1 Image:GWActivation.png

30 Image:GWRecharge.png

Counter Blow

If this attack hits an attacking foe, that foe is knocked down.

Image:GWQuestSkill.PNG

Core

4 Image:GWAdrenaline.png

 

 

Crude Swing

Attack all adjacent foes. Each foe you hit is struck for +1...20 damage. This action is easily interrupted.

 

Prophecies

5 Image:GWEnergy.png

5 Image:GWRecharge.png

 

Crushing Blow

If this attack hits, you strike for +1...16 damage. If you hit a knocked-down foe you inflict a Deep Wound for 5...17 seconds.

Image:GWQuestSkill.PNG

Prophecies

5 Image:GWEnergy.png

10 Image:GWRecharge.png

 

Devastating Hammer

If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5...17 seconds.

 

Core

7 Image:GWAdrenaline.png

 

 

Earth Shaker

All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)

 

Prophecies

8 Image:GWAdrenaline.png

 

 

Enraged Smash

If it hits, Enraged Smash deals +5...10 damage (maximum bonus 40) for each fully charged adrenal attack you have.

 

Factions

2 Image:GWAdrenaline.png

 

 

Fierce Blow

If Fierce Blow strikes a foe suffering from Weakness, you deal +10...34 damage. Otherwise you deal +5...17 damage if it hits.

 

Factions

6 Image:GWAdrenaline.png

 

 

Forceful Blow

If Forceful Blow hits, you strike for +10...34 damage. and your target is Weakened for 5...17 seconds. If it is "evaded" you are knocked down

 

Factions

5 Image:GWAdrenaline.png

 

 

Hammer Bash

Lose all adrenaline. If Hammer Bash hits, your target is knocked down.

Image:GWQuestSkill.PNG

Core

6 Image:GWAdrenaline.png

 

 

Heavy Blow

Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1...24 damage.

 

Core

6 Image:GWAdrenaline.png

 

 

Irresistible Blow

If this attack hits you strike for +1...24 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 1...24 damage. Irresistble Blow cannot be "evaded."

Image:GWQuestSkill.PNG

Core

5 Image:GWEnergy.png

4 Image:GWRecharge.png

 

Mighty Blow

If this attack hits, you strike for +1...24 damage.

Image:GWQuestSkill.PNG

Core

7 Image:GWAdrenaline.png

 

 

Renewing Smash

If it hits, Renewing Smash deals +5...17 damage and all your Warrior Stances are recharged.

 

Factions

10 Image:GWEnergy.png

20 Image:GWRecharge.png

 

Staggering Blow

If this hammer blow hits, your target will suffer from Weakness for 5...13 seconds.

Image:GWQuestSkill.PNG

Core

6 Image:GWAdrenaline.png

 

 

Yeti Smash

If Yeti Smash hits, target foe is struck for +5...17 damage and all adjacent foes take 5...41 damage.

 

Factions

7 Image:GWAdrenaline.png

 

 

Swordsmanship

Dragon Slash

If Dragon Slash hits, you strike for +10...34 damage and gain 1...4 strikes of adrenaline.

 

Factions

10 Image:GWAdrenaline.png

 

 

Final Thrust

Lose all adrenaline. If Final Thrust hits, you deal 1...32 more damage. This damage is doubled if your target was below 50% Health.

Image:GWQuestSkill.PNG

Core

10 Image:GWAdrenaline.png

 

 

Galrath Slash

This attack strikes for +1...32 damage if it hits.

 

Prophecies

8 Image:GWAdrenaline.png

 

 

Gash

If this attack hits a Bleeding foe, you strike for 5...17 more damage and that foe suffers a Deep Wound for 5...17 seconds.

Image:GWQuestSkill.PNG

Core

7 Image:GWAdrenaline.png

 

 

Hamstring

If this attack hits, your target is Crippled for 3...13 seconds, slowing movement.

Image:GWQuestSkill.PNG

Core

10 Image:GWEnergy.png

15 Image:GWRecharge.png

 

Hundred Blades

Swing twice at target foe and foes adjacent to your target.

 

Core

10 Image:GWEnergy.png

8 Image:GWRecharge.png

 

Jaizhenju Strike

If Jaizhenju Strike hits, you strike for +1...24 damage. If you are not using a Stance, Jaizhenju Strike cannot be "blocked" or "evaded".

 

Factions

5 Image:GWEnergy.png

8 Image:GWRecharge.png

 

Pure Strike

If Pure Strike hits, you strike for +1...24 damage. If you are not using a Stance, Jaizhenju Strike cannot be "blocked" or "evaded".

Image:GWQuestSkill.PNG

Prophecies

5 Image:GWEnergy.png

8 Image:GWRecharge.png

 

Quivering Blade

If Quivering Blade hits, you strike for +10...34 damage. If it is "blocked", Quivering Blade is disabled for 4 seconds, and you are Dazed for 8 seconds.

 

Factions

4 Image:GWAdrenaline.png

 

 

Savage Slash

If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 1...32 extra damage.

Image:GWQuestSkill.PNG

Core

10 Image:GWEnergy.png

1/2 Image:GWActivation.png

20 Image:GWRecharge.png

Seeking Blade

If this attack hits you strike for +1...16 damage. If Seeking Blade is "evaded," your target begins Bleeding and takes 1...16 damage. Seeking Blade cannot be "blocked."

Image:GWQuestSkill.PNG

Core

5 Image:GWEnergy.png

4 Image:GWRecharge.png

 

Sever Artery

If this attack hits, the opponent begins Bleeding for 5...21 seconds.

Image:GWQuestSkill.PNG

Core

4 Image:GWAdrenaline.png

 

 

Silverwing Slash

This attack strikes for +1...32 damage if it hits.

 

Factions

8 Image:GWAdrenaline.png

 

 

Standing Slash

If it hits, Standing Slash deals +5...17 damage, plus an additional 5...17 damage if you are in a Stance.

 

Factions

6 Image:GWAdrenaline.png

 

 

Sun and Moon Slash

Attack your target foe twice. The first attack cannot be "blocked". The second cannot be "evaded".

 

Factions

8 Image:GWAdrenaline.png

 

 

Strength

"I Will Avenge You!"

For each dead ally in the area, you gain 10 seconds of Health regeneration +3...6 and your attack speed increases by 25%.

 

Prophecies

5 Image:GWEnergy.png

45 Image:GWRecharge.png

 

"I Will Survive!"

You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5...10 seconds.

Image:GWQuestSkill.PNG

Prophecies

5 Image:GWEnergy.png

30 Image:GWRecharge.png

 

"You Will Die!"

If target foe is below 50% health, you gain 1...3 strike(s) of adrenaline.

 

Factions

5 Image:GWEnergy.png

20 Image:GWRecharge.png

 

Battle Rage

For 5...17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.

 

Core

4 Image:GWAdrenaline.png

 

 

Berserker Stance

For 5...10 seconds, you attack 33% faster than normal and gain 20% more Adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.

 

Core

5 Image:GWEnergy.png

30 Image:GWRecharge.png

 

Bull's Charge

For 5...10 seconds, you move 25% faster than normal and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.

 

Prophecies

5 Image:GWEnergy.png

20 Image:GWRecharge.png

 

Bull's Strike

If this attack hits a moving foe, you strike for +5...25 damage, and your target is knocked down.

Image:GWQuestSkill.PNG

Core

5 Image:GWEnergy.png

8 Image:GWRecharge.png

 

Defy Pain

For 12 seconds you have an additional 90...258 Health and an additional 20 armor.

 

Prophecies

6 Image:GWAdrenaline.png

 

 

Dolyak Signet

For 8...18 seconds, you have +10...34 armor and cannot be knocked down, but your movement is slowed by 75%.

 

Prophecies

 

20 Image:GWRecharge.png

 

Dwarven Battle Stance

For 5...10 seconds, you attack 10% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.

 

Prophecies

10 Image:GWEnergy.png

30 Image:GWRecharge.png

 

Endure Pain

For 7...16 seconds, you have an additional 90...258 Health.

Image:GWQuestSkill.PNG

Core

5 Image:GWEnergy.png

30 Image:GWRecharge.png

 

Flourish

All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish.

 

Prophecies

5 Image:GWEnergy.png

1  

30 Image:GWRecharge.png

Griffon's Sweep

If this attack hits, you strike for +5...17 damage. If this attack is "evaded," your target is knocked down and suffers 10...29 damage.

Image:GWQuestSkill.PNG

Prophecies

5 Image:GWEnergy.png

5 Image:GWRecharge.png

 

Leviathan's Sweep

If this attack hits, you strike for +5...17 damage. If this attack is "evaded," your target is knocked down and suffers 10...29 damage.

 

Factions

5 Image:GWEnergy.png

5 Image:GWRecharge.png

 

Power Attack

If this attack hits, you strike for +10...26 damage.

Image:GWQuestSkill.PNG

Core

5 Image:GWEnergy.png

4 Image:GWRecharge.png

 

Primal Rage

For 10 seconds, all of your attacks have an additional 10...46% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds.

 

Factions

5 Image:GWEnergy.png

15 Image:GWRecharge.png

 

Protector's Strike

If this attack strikes a moving foe, you strike for 10...34 more damage.

Image:GWQuestSkill.PNG

Prophecies

5 Image:GWEnergy.png

.5 Image:GWActivation.png

3 Image:GWRecharge.png

Rush

For 8...18 seconds, you move 25% faster.

 

Prophecies

4 Image:GWAdrenaline.png

 

 

Shield Bash

For 5...10 seconds, while wielding a shield, the next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down.

Image:GWQuestSkill.PNG

Core

5 Image:GWEnergy.png

20 Image:GWRecharge.png

 

Signet of Strength

Your next 1...13 attacks deals +5 damage.

 

Factions

 

1 Image:GWActivation.png

45 Image:GWRecharge.png

Sprint

For 8...13 seconds, you move 25% faster.

Image:GWQuestSkill.PNG

Core

5 Image:GWEnergy.png

20 Image:GWRecharge.png

 

Tiger Stance

For 4...9 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.

 

Factions

5 Image:GWEnergy.png

20 Image:GWRecharge.png

 

Warrior's Cunning

For 5...10 seconds your melee attacks cannot be "blocked" or "evaded."

 

Core

5 Image:GWEnergy.png

60 Image:GWRecharge.png

 

Warrior's Endurance

For 10...20 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10...22.

 

Prophecies

5 Image:GWEnergy.png

30 Image:GWRecharge.png

 

Tatics

"Charge!"

For 5...10 seconds, all allies in the area move 25% faster

 

Core

5 Image:GWEnergy.png

 

 

"None Shall Pass!"

All nearby foes that are moving are knocked down.

 

Factions

10 Image:GWEnergy.png

45 Image:GWRecharge.png

 

"Retreat!"

If there are any dead allies in the area, your party moves 33% faster for 5...10 seconds.

 

Factions

5 Image:GWEnergy.png

20 Image:GWRecharge.png

 

"Fear Me!"

All nearby foes lose 1...3 Energy.

Image:GWQuestSkill.PNG

Prophecies

4 Image:GWAdrenaline.png

 

 

"Shields Up!"

For 8...18 seconds, you and nearby allies gain 50 armor against piercing damage and 50% chance to block incoming projectile attacks.

Image:GWQuestSkill.PNG

Core

10 Image:GWEnergy.png

30 Image:GWRecharge.png

 

"To the Limit!"

For each foe in the area (maximum 1...5), you gain one strike of Adrenaline.

Image:GWQuestSkill.PNG

Prophecies

5 Image:GWEnergy.png

20 Image:GWRecharge.png

 

"Victory is Mine!"

You gain 10...56 Health and 5 Energy for each Condition suffered by foes in the area.

 

Prophecies

5 Image:GWEnergy.png

15 Image:GWRecharge.png

 

"Watch Yourself!"

Party members near you gain +20 armor for 5...10 seconds.

 

Core

4 Image:GWAdrenaline.png

 

 

Auspicious Parry

For 5...10 seconds, the next attack against you is Blocked and you gain 1..4 strikes of Adrenaline.

 

Factions

1 Image:GWAdrenaline.png

2 Image:GWRecharge.png

 

Balanced Stance

For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.

Image:GWQuestSkill.PNG

Core

5 Image:GWEnergy.png

30 Image:GWRecharge.png

 

Bonetti's Defense

For 5...10 seconds, you have a 75% chance to "block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.

Image:GWQuestSkill.PNG

Prophecies

8 Image:GWAdrenaline.png

 

 

Deadly Riposte

For 8 seconds, while you have a sword equipped, you "block" the next melee attack against you, and your attacker takes 15...63 damage and begins Bleeding for 3...21 seconds.

 

Prophecies

5 Image:GWEnergy.png

10 Image:GWRecharge.png

 

Defensive Stance

For 5...20 seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill.

 

Prophecies

5 Image:GWEnergy.png

45 Image:GWRecharge.png

 

Deflect Arrows

For 8...18 seconds, you have a 75% chance to "block" arrows. This effect ends only when you successfully hit with an attack.

 

Prophecies

5 Image:GWEnergy.png

30 Image:GWRecharge.png

 

Desperation Blow

If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.

 

Prophecies

10 Image:GWEnergy.png

45 Image:GWRecharge.png

 

Disciplined Stance

For 5...10 seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill.

 

Prophecies

10 Image:GWEnergy.png

45 Image:GWRecharge.png

 

Drunken Blow

If this attack hits, you strike for +10...34 damage and your target suffers from one of the following Conditions: Deep Wound (For 20 seconds), Weakness (For 20 seconds), or Crippled (For 15 seconds). After making a Drunken Blow you are knocked down.

 

Factions

5 Image:GWEnergy.png

7 Image:GWRecharge.png

 

Gladiator's Defense

For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage.

 

Prophecies

5 Image:GWEnergy.png

30 Image:GWRecharge.png

 

Healing Signet

You gain 40...130 Health. You have -40 armor while using this skill.

Image:GWQuestSkill.PNG

Core

 

2 Image:GWActivation.png

4 Image:GWRecharge.png

Protector's Stance

For 5...10 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.

<