Guild Wars Skill Quick Reference Page: Warrior

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Warrior Skills

Axe Mastery

Axe Rake

If this attack hits a foe suffering from a Deep Wound, you strike for +1...8 damage, and that foe becomes Crippled for 15 seconds.

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Core

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Axe Twist

If this attack hits a foe suffering from a Deep Wound, you strike for +1...16 more damage and that foe suffers from Weakness for 20 seconds.

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Core

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Cleave

If this attack hits, you strike for +10...26 damage.

 

Prophecies

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Cyclone Axe

Perform a spinning axe attack striking for +4...10 damage to all adjacent opponents.

 

Prophecies

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Dismember

If it hits, this axe blow will inflict a Deep Wound on the target foe for 5...17 seconds.

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Core

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Disrupting Chop

If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.

 

Core

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Eviscerate

If Eviscerate hits, you strike for +10...34 damage and inflict a Deep Wound for 5...17 seconds.

 

Prophecies

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Executioner's Strike

If this attack hits, you strike for +10...34 damage.

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Core

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Furious Axe

If Furious Axe hits, your strike for +5...29 damage. If it is "blocked" or "evaded" you gain 3 strikes worth of adrenaline.

 

Factions

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Lacerating Chop

If Lacerating Chop hits, you strike for +5...17 damage. If it strikes a knocked down foe your target suffers Bleeding for 5...17 seconds.

 

Factions

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Penetrating Blow

If this attack hits, you strike for +5...17 damage. This axe attack has 20% armor penetration.

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Prophecies

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Penetrating Chop

If this attack hits, you strike for +5...17 damage. This axe attack has 20% armor penetration.

 

Factions

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Swift Chop

If this attack hits, you strike for +1...16 damage. If Swift Chop is "blocked," your target suffers a Deep Wound for 20 seconds and takes an additional 1...16 damage. Swift Chop cannot be "evaded."

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Core

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Triple Chop

Attack target foe and adjacent foes. Each attack that hits deals +10...34 damage.

 

Factions

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Whirling Axe

If Whirling Axe hits, you strike for +5...17 damage. If it is "blocked" Whirling Axe is disabled for 15 seconds.

 

Factions

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Hammer Mastery

Auspicious Blow

If Auspicious Blow hits, you strike for +5...17 damage, if it hits a foe suffering from Weakness you gain 3...7 Energy.

 

Factions

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Backbreaker

If Backbreaker hits, you strike for +1...16 damage and your target is knocked down for 4 seconds.

 

Prophecies

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Belly Smash

If this attack strikes a foe who is on the ground, the resulting dust cloud will blind nearby foes for 3...9 seconds.

 

Prophecies

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Counter Blow

If this attack hits an attacking foe, that foe is knocked down.

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Core

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Crude Swing

Attack all adjacent foes. Each foe you hit is struck for +1...20 damage. This action is easily interrupted.

 

Prophecies

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Crushing Blow

If this attack hits, you strike for +1...16 damage. If you hit a knocked-down foe you inflict a Deep Wound for 5...17 seconds.

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Prophecies

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Devastating Hammer

If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5...17 seconds.

 

Core

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Earth Shaker

All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)

 

Prophecies

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Enraged Smash

If it hits, Enraged Smash deals +5...10 damage (maximum bonus 40) for each fully charged adrenal attack you have.

 

Factions

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Fierce Blow

If Fierce Blow strikes a foe suffering from Weakness, you deal +10...34 damage. Otherwise you deal +5...17 damage if it hits.

 

Factions

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Forceful Blow

If Forceful Blow hits, you strike for +10...34 damage. and your target is Weakened for 5...17 seconds. If it is "evaded" you are knocked down

 

Factions

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Hammer Bash

Lose all adrenaline. If Hammer Bash hits, your target is knocked down.

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Core

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Heavy Blow

Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1...24 damage.

 

Core

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Irresistible Blow

If this attack hits you strike for +1...24 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 1...24 damage. Irresistble Blow cannot be "evaded."

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Core

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Mighty Blow

If this attack hits, you strike for +1...24 damage.

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Core

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Renewing Smash

If it hits, Renewing Smash deals +5...17 damage and all your Warrior Stances are recharged.

 

Factions

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Staggering Blow

If this hammer blow hits, your target will suffer from Weakness for 5...13 seconds.

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Core

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Yeti Smash

If Yeti Smash hits, target foe is struck for +5...17 damage and all adjacent foes take 5...41 damage.

 

Factions

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Swordsmanship

Dragon Slash

If Dragon Slash hits, you strike for +10...34 damage and gain 1...4 strikes of adrenaline.

 

Factions

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Final Thrust

Lose all adrenaline. If Final Thrust hits, you deal 1...32 more damage. This damage is doubled if your target was below 50% Health.

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Core

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Galrath Slash

This attack strikes for +1...32 damage if it hits.

 

Prophecies

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Gash

If this attack hits a Bleeding foe, you strike for 5...17 more damage and that foe suffers a Deep Wound for 5...17 seconds.

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Core

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Hamstring

If this attack hits, your target is Crippled for 3...13 seconds, slowing movement.

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Core

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Hundred Blades

Swing twice at target foe and foes adjacent to your target.

 

Core

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Jaizhenju Strike

If Jaizhenju Strike hits, you strike for +1...24 damage. If you are not using a Stance, Jaizhenju Strike cannot be "blocked" or "evaded".

 

Factions

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Pure Strike

If Pure Strike hits, you strike for +1...24 damage. If you are not using a Stance, Jaizhenju Strike cannot be "blocked" or "evaded".

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Prophecies

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Quivering Blade

If Quivering Blade hits, you strike for +10...34 damage. If it is "blocked", Quivering Blade is disabled for 4 seconds, and you are Dazed for 8 seconds.

 

Factions

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Savage Slash

If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 1...32 extra damage.

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Core

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Seeking Blade

If this attack hits you strike for +1...16 damage. If Seeking Blade is "evaded," your target begins Bleeding and takes 1...16 damage. Seeking Blade cannot be "blocked."

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Core

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Sever Artery

If this attack hits, the opponent begins Bleeding for 5...21 seconds.

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Core

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Silverwing Slash

This attack strikes for +1...32 damage if it hits.

 

Factions

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Standing Slash

If it hits, Standing Slash deals +5...17 damage, plus an additional 5...17 damage if you are in a Stance.

 

Factions

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Sun and Moon Slash

Attack your target foe twice. The first attack cannot be "blocked". The second cannot be "evaded".

 

Factions

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Strength

"I Will Avenge You!"

For each dead ally in the area, you gain 10 seconds of Health regeneration +3...6 and your attack speed increases by 25%.

 

Prophecies

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"I Will Survive!"

You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5...10 seconds.

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Prophecies

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"You Will Die!"

If target foe is below 50% health, you gain 1...3 strike(s) of adrenaline.

 

Factions

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Battle Rage

For 5...17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.

 

Core

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Berserker Stance

For 5...10 seconds, you attack 33% faster than normal and gain 20% more Adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.

 

Core

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Bull's Charge

For 5...10 seconds, you move 25% faster than normal and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.

 

Prophecies

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Bull's Strike

If this attack hits a moving foe, you strike for +5...25 damage, and your target is knocked down.

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Core

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Defy Pain

For 12 seconds you have an additional 90...258 Health and an additional 20 armor.

 

Prophecies

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Dolyak Signet

For 8...18 seconds, you have +10...34 armor and cannot be knocked down, but your movement is slowed by 75%.

 

Prophecies

 

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Dwarven Battle Stance

For 5...10 seconds, you attack 10% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.

 

Prophecies

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Endure Pain

For 7...16 seconds, you have an additional 90...258 Health.

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Core

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Flourish

All of your attack skills become recharged. You gain 1...6 Energy for each skill recharged by Flourish.

 

Prophecies

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Griffon's Sweep

If this attack hits, you strike for +5...17 damage. If this attack is "evaded," your target is knocked down and suffers 10...29 damage.

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Prophecies

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Leviathan's Sweep

If this attack hits, you strike for +5...17 damage. If this attack is "evaded," your target is knocked down and suffers 10...29 damage.

 

Factions

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Power Attack

If this attack hits, you strike for +10...26 damage.

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Core

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Primal Rage

For 10 seconds, all of your attacks have an additional 10...46% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds.

 

Factions

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Protector's Strike

If this attack strikes a moving foe, you strike for 10...34 more damage.

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Prophecies

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Rush

For 8...18 seconds, you move 25% faster.

 

Prophecies

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Shield Bash

For 5...10 seconds, while wielding a shield, the next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down.

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Core

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Signet of Strength

Your next 1...13 attacks deals +5 damage.

 

Factions

 

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Sprint

For 8...13 seconds, you move 25% faster.

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Core

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Tiger Stance

For 4...9 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.

 

Factions

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Warrior's Cunning

For 5...10 seconds your melee attacks cannot be "blocked" or "evaded."

 

Core

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Warrior's Endurance

For 10...20 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10...22.

 

Prophecies

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Tatics

"Charge!"

For 5...10 seconds, all allies in the area move 25% faster

 

Core

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"None Shall Pass!"

All nearby foes that are moving are knocked down.

 

Factions

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"Retreat!"

If there are any dead allies in the area, your party moves 33% faster for 5...10 seconds.

 

Factions

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"Fear Me!"

All nearby foes lose 1...3 Energy.

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Prophecies

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"Shields Up!"

For 8...18 seconds, you and nearby allies gain 50 armor against piercing damage and 50% chance to block incoming projectile attacks.

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Core

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"To the Limit!"

For each foe in the area (maximum 1...5), you gain one strike of Adrenaline.

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Prophecies

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"Victory is Mine!"

You gain 10...56 Health and 5 Energy for each Condition suffered by foes in the area.

 

Prophecies

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"Watch Yourself!"

Party members near you gain +20 armor for 5...10 seconds.

 

Core

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Auspicious Parry

For 5...10 seconds, the next attack against you is Blocked and you gain 1..4 strikes of Adrenaline.

 

Factions

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Balanced Stance

For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.

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Core

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Bonetti's Defense

For 5...10 seconds, you have a 75% chance to "block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.

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Prophecies

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Deadly Riposte

For 8 seconds, while you have a sword equipped, you "block" the next melee attack against you, and your attacker takes 15...63 damage and begins Bleeding for 3...21 seconds.

 

Prophecies

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Defensive Stance

For 5...20 seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill.

 

Prophecies

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Deflect Arrows

For 8...18 seconds, you have a 75% chance to "block" arrows. This effect ends only when you successfully hit with an attack.

 

Prophecies

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Desperation Blow

If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.

 

Prophecies

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Disciplined Stance

For 5...10 seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill.

 

Prophecies

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Drunken Blow

If this attack hits, you strike for +10...34 damage and your target suffers from one of the following Conditions: Deep Wound (For 20 seconds), Weakness (For 20 seconds), or Crippled (For 15 seconds). After making a Drunken Blow you are knocked down.

 

Factions

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Gladiator's Defense

For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage.

 

Prophecies

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Healing Signet

You gain 40...130 Health. You have -40 armor while using this skill.

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Core

 

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Protector's Stance

For 5...10 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.

 

Factions

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Riposte

For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes 20...68 damage.

 

Prophecies

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Shield Stance

For 8...18 seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower.

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Prophecies

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