The Deep

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Contents

4 Warrior/Monks

Attributes

W / Mo Warrior / Monk

Attribute Rank
Strength 12 + 1
Tatics 3 + 1
Hammer Mastery 12 + 1 +3
Dolyak Signet

Dolyak Signet

Backbreaker

Backbreaker

Belly Smash

Belly Smash

Counter Blow

Counter Blow

Crushing Blow

Crushing Blow

Healing Signet

Healing Signet

Rebirth

Rebirth

Resurrection Signet

Resurrection Signet

Optional Skills

  • The Elite for this build can be Backbreaker or Earthshaker.

Necromancer/Monk

Attributes

N / Mo Guild Wars Necromancer / Monk

Attribute Rank
Soul Reaping 12
Curses 12 + 1 +3
Protection Prayers 3 + 1


Spiteful Spirit

Spiteful Spirit

Spinal Shivers

Spinal Shivers

Rend Enchantments

Rend Enchantments

Defile Enchantments

Defile Enchantments

Price of Failure

Price of Failure

Rigor Mortis

Rigor Mortis

Rebirth

Rebirth

Resurrection Signet

Resurrection Signet

2 Ranger/Monks

Attributes

R / Mo Ranger / Monk

Attribute Rank
Expertise 12 + 1
Wilderness Survival 12 + 1 +3
Marksmanship 3 + 1
Winter

Winter

Oath Shot

Oath Shot

Barbed Trap

Barbed Trap

Flame Trap

Flame Trap

Dust Trap

Dust Trap

Healing Spring

Healing Spring

Troll Unguent

Troll Unguent

Resurrection Signet

Resurrection Signet

4 Monk/Any

Attributes

Mo / Any Monk / Any

Attribute Rank
Divine Favor 11 + 1
Healing Prayers 12 + 1 +3
Protection Prayers 7 + 1
Word of Healing

Word of Healing

Heal Party

Heal Party

Healing Breeze

Healing Breeze

Healing Seed

Healing Seed

Protective Spirit

Protective Spirit

Convert Hexes

Convert Hexes

Rebirth

Rebirth

Resurrection Signet

Resurrection Signet

Word of Healing

Word of Healing

Heal Party

Heal Party

Healing Breeze

Healing Breeze

Healing Seed

Healing Seed

Protective Spirit

Protective Spirit

Reverse Hex

Reverse Hex

Rebirth

Rebirth

Resurrection Signet

Resurrection Signet

Word of Healing

Word of Healing

Heal Party

Heal Party

Healing Breeze

Healing Breeze

Healing Seed

Healing Seed

Protective Spirit

Protective Spirit

Extinguish

Extinguish

Rebirth

Rebirth

Resurrection Signet

Resurrection Signet

Elementalist/Monk

Attributes

E / Mo Elementalist / Monk

Attribute Rank
Energy Storage 12 + 1
Fire Magic 13 + 1 +3
Protection Prayers 3


Fire Attunement

Fire Attunement

Flare

Flare

Glyph of Concentration

Glyph of Concentration

Meteor Shower

Meteor Shower

Rodgort's Invocation

Rodgort's Invocation

Fire Storm

Fire Storm

Phoenix

Phoenix

Resurrection Signet

Resurrection Signet

Notes:

1 warrior can be replaced with an additional Curse Necro.
Bring atleast 5 Deep Jade Keys

Procedures

The first area will slowly produce exhaustion, so being as orders as possible before entering mission will allow a quick start.

Room 1

There are 4 rooms in the first area, 3 of these room will be fighting to join together.

Portal 1 is the Aspect of Soothing(Takes twice as long to gain adrenaline)

  • Team 1: Monk, Warrior, Elementalist
  • The warrior for this room should have the knockdown build but this area has a nice chokepoint to the next area and a Stance like Gladiator's Defense would be usefull to start pulling them in and tanking them.

Portal 2 is the Aspect of Death(Gain 20% less benefit from healing)

  • Team 2: Monk Warrior (or Necromancer), Necromancer
  • This team will not be attacking alone and will need to wait for the rest of the teams to join them. There is little to no pulling room in this area.

Portal 3 is the Aspect of Surrender(Knockdown when hit)

  • Team 3: Monk, Warrior, Ranger
  • This team's warrior must be a Knockdown warrior and be carrying either Dolak Signet or Balanced Stance to survive.

Protal 4 is the Aspect of Exposure(Can't block or evade)

  • Team 4: Monk, Warrior, Ranger
  • This is the easiest of the four rooms if you can pull the group with out pulling the aspect, the ranger should be able to help with that.

Room 2

Room 2 is the Aspect of Pain (2 health degen and Depp wound.)

There are several patrols to weed out and once the aspect is killed all the gates to the previous rooms will open, if group 1 has pulled these patrols and trapped them in the cooridor, pinching them in there is a quick and easy way to clear this level. Once the area is clear and the aspect is dead all groups will converge on Portal 2's area and help that group clear their area.

Room 3

Room 3 is the Aspect of Lethargy(Move 50% slower)



Read issue 30 from Photics.com "The Deep"

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